package game.breeze.socket.util;

public interface BufferWrapper {
	void put(byte[] data, int offset, int count);

	void compact();

	int remaining();

	void clear();

	byte[] get(int length);

	void writeInt(int value);

	Object getBuffer();

	int position();

	void position(int newP);

	int readInt();

	void reset();
}
